﻿using System;
using System.Collections.Generic;

namespace Pixels.Logic.Structures
{
    public class Bunker : Structure
    {

        internal override string getName() {
            return "Bunker";
        }

        internal override void calculateEffects() {

            
        }

        protected override bool isColonistTypeAssignable(Colonist.Occupation occupation) {
            return occupation == Colonist.Occupation.colonist;    
        }

        internal override int maxSlots() {
            return 1;
        }
        
    }
}
